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Thread Statistics | Show CCP posts - 20 post(s) |
To mare
Advanced Technology
272
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Posted - 2013.11.10 10:20:00 -
[1] - Quote
Kagura Nikon wrote: And rapid laucnhers were the best weapons for cruiser solo activity
And this is why they are nerfing them. They probably felt it wasnt totaly right for a small missile to be the weapon of choice for medium target.
I dont like the change because as everyone pointed out its a nerf to solo pvp but i can see why they are doing this. On a funny note they are making a weapon system that is already too good at taking down smaller targets even better, i think if this go live we will see alot of frig user tears. This will probably break more things than what it fixes. |
To mare
Advanced Technology
272
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Posted - 2013.11.13 06:44:00 -
[2] - Quote
I still think this change stinks, more for the way they handled it than anything else.
To introduce a new point to the discussion: most ppl here compare new and old rlml in the 50+40 timespan, what if we compare them in a fight that last longer than that? Lets say something between 90s and 140s (50+40+50) where the new rlml catch up with the old one? I think it's a fair question.
Said that we still have the switching ammo problem, and to address this I would like to see a change int the system, when reloading the time stays the same as in the weapon description, but when switching ammo it only takes 10 seconds and the weapon ammo it's switched to the new one but loading the same n of charges that there was before |
To mare
Advanced Technology
272
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Posted - 2013.11.14 03:56:00 -
[3] - Quote
Elizabeth Norn wrote:Aren't Torpedoes already obsolete thanks to the new Cruise Missiles? They are more of a niche than before but they still have some use and CCP said already they are gonna take a look at them, I think they said soonGäó
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To mare
Advanced Technology
272
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Posted - 2013.11.14 08:56:00 -
[4] - Quote
Connall Tara wrote:Morwennon wrote:Anomaly One wrote:heh, these things are gonna be pretty good actually.. beats getting a 15% ROF nerf /cringe A straight 15% ROF nerf would correspond to a dps reduction of 13%. This nerf reduces dps by around 20% and adds a 40 second reload that prevents ammo switching on the fly in return for a useless gimmick. A straight ROF/damage nerf would have been *vastly* preferable. timeframe: 90 seconds current dps with scourge fury and 3xBCU's = 257 new missile system dps over 50 seconds = 409 409x50 = 20450 damage but as we know due to the reload we'll be doing the same damage at 90 seconds so... 20450/90 seconds = 227 227/257 = 0.883 x 100 = 88.3% total dps loss 11.7% or to be specifc... 30 dps well damn.... i appear to have somehow cut the 20% damage nerf almost in half! you might think people were exaggerating numbers rather than checking them up and considering that there might be some merit in this concept. but that would imply that people are frothing rather than thinking wouldn't it? This is wrong if you run the number the new rlml on a caracal w 3 bcs will take a bit more than 46 seconds dealing 18150 damage ( let's say 400 dps to be optimistic ) factor the 40s reload and you are around 210 dps at the end of the reload.
Said that rlml will catch up again due to the superior dps to the point when they finish the second round of charges new rlml will do the same (or just a tiny wee more) damage as current rlml would have done in the same amount of time. |
To mare
Advanced Technology
272
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Posted - 2013.11.14 13:05:00 -
[5] - Quote
Connall Tara wrote:very well. commense flipping of numbers!
18 launches at 1008 damage each = 18144 damage.
in the interest of not making the seconds rounded, being so important, we should figure out how long these launchers will actually fire for.
we know these new launchers are going to have a "base" rate of fire of 6.24s before you apply mods and skills.
currently the launchers have a base RoF of 9.6 so taking the proportion of this value and comparing it with the new launchers and then working things out against the 3.7 RoF with BCU's and RoF bonuses on caracal gives us...
18 launches with 2.405 intervals gives us 43.29 seconds of FIRE ZE MISSILES!
so, accordingly we'll be doing 18144 damage in 43.29 seconds and that stays constant for the 40 second reload.
so, how many more launches would current LML's get in the same time frame?
well we're talking 83.29 seconds in total so, at 3.7 seconds duration we will get...
83.29/3.7 = 22.5
which, at the same damage value of 1008 for 4 launches gives us a total of 22690 damage over the same timeframe.
18144/22690 = 0.79
well dang, happily I'll tip my head over to a 20% damage decrease over the relevent timeframe. funkeh.
so accordingly I pass my appologies over my mismatched numbers. does this steer me clear of my opinions on this matter however? not really, burst DPS still has significant advantages AND disadvantages over the prolonged dps of the traditional format.
I will however concede that there has very well been a bit of an overall long term dps nerf, but the raw DAKKA DAKKA DAKKA! of the 44 seconds, in my mind, more than compensates for this loss.
the concern about having teribly difficultly adjusting missile type to your targets has, after all, been anknowledged by CCP rise and with luck we should see a solution to this problem, however the intrinsic advantage of dealing significant quantities of damage to your targets in such spectacularly short periods of time SHOULD NOT BE DISCOUNTED.
so, as i said i'm sorry for ballocksed numberage in my previous post and this post should serve as testimant for my willingness to doublecheck my facts ^^ Wrong again 2.405 it's not the correct new rof if you fail at math don't post
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